//==============================================================================
// cyclops_anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================


//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special G Polyphemus_FlailA
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_IdleA
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_CarryIdle
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_BoredA     
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
				version
				{
					Visual Special G Polyphemus_BoredB
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_CarryBored     
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Special G Polyphemus_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
				//-- end auto generated section
				
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Special G Polyphemus_AttackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.58 false SwordSwing checkVisible 
				//-- end auto generated section
				
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special G Polyphemus_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.52 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
				//-- end auto generated section
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}


//==============================================================================
anim walk	
{
	SetSelector 
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.40 false GiantFootsteps checkVisible 
					tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_Carry
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector 
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Special G Polyphemus_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.32 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.40 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.49 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.68 false HeavyFall checkVisible 
				//-- end auto generated section
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}
